![]() The limitations of the N64 kept this masterpiece from reaching its true potential if there was ever a game that deserved a new lease on life, it’s Perfect Dark. The frame rate ranged from manageable to horribly choppy and got especially bad in the multiplayer modes. Unfortunately Perfect Dark was a little too ambitious for its own good. The whole package was wrapped in top-of-the-line production values, sporting the best textures, geometry, effects and music the N64 could muster. The deathmatch mode was packed with options, bots, modes and maps, allowing a level of multiplayer customization as-yet unheard of in a console shooter. This campaign could be played through in co-op, or in the innovative counter-operative, which let a friend take command of the level’s constantly respawning enemies in an effort to kill their buddy. ![]() It had a decent-sized solo campaign with full voice acting, in-game cutscenes and motion-captured animation for nearly everything. Simply put, Perfect Dark still holds up remarkably well and there’s a reason why it has aged so well: it was audaciously ambitious for its time, doing things in 2000 that wouldn’t be mainstream in first person shooters until a few years later. I have several all-time favorites that I’d love to analyze and review, but they are almost all before my time as a game critic.
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